![]() ![]() They are a strong option for body modders - not conflicting with any other. Which bionic should be installed first depends on playstyle, personal preference, and difficulty.Īs with all bionics, it will give a mood buff to anyone with the body modder trait and a heavy penalty to any colonist who is a body purist. Legs may also be better in combat if you rely on kiting tactics, allowing you to reliably outrun many types of enemies. On a healthy pawn, eyes are better for combat, while arms and legs are better for work speed. Archotech eyes are a trader/quest -only upgrade, and should be installed in the same order.Ĭompared to other bionic parts, the penalty for lost sight is so widespread that bionic eyes should be prioritized on anyone (reasonably important) with damaged/missing eyes. Prioritize replacing damaged eyes first, then getting a single bionic eye on healthy colonists, then potentially getting a second eye per colonist. A bionic eye is roughly equal to +2 levels of Shooting or Melee, with a bonus for melee dodge chance. ![]() Sight up to 110% also provides a slight boost to Research Speed and Hacking Speed. Improving Sight past 100% boosts: Shooting Accuracy & Melee Hit Chance, Melee Dodge Chance, Medical Tend Quality, and Cooking Speed. ĭamaged sight reduces general labor speed and a wide variety of other stats, slowing virtually any task a pawn can do. Before Bionics are researched, getting an eye from a trader is your best bet, unless you chance upon a healer mech serum or rush for a biosculpter pod. There are no prosthetic eyes - bionic eyes are the first replacement for a damaged natural eye, and eyes are easily scarred. If the operation fails, the part has a chance to be destroyed.īionic eyes can repair damaged sight, and augment normal sight for healthy pawns. Removing the part requires 2,000 ticks ( 33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements. Installing the part requires 2,500 ticks ( 41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5. Installing the first bionic eye on a healthy pawn would increase sight by +18.75%, while the second would provide a +6.25% increase. However, the game places 75% weighting on the more capable eye for the purposes of sight. Bionic eyes have a 125% efficiency, which results in a +25% improvement to Sight if two are installed. They can also be found in ancient shrines, offered as a quest reward, or bought from exotic traders, Empire traders, and at Outlander faction bases.īionic eyes replace natural eyes. They require 15 Plasteel, 4 Advanced components, 26,000 ticks ( 7.22 mins) of work, and a Crafting skill of 8. Bionic eyes can be crafted at a Fabrication bench once the Bionic replacements research project has been completed. ![]()
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